Level 4 · Legends of the Deep

Mission 361

Ocean Enchanter: Are Sea Spells Real or Fake?

Badge: Sea Sorcerer

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Enchant ocean gear, then put each spell on trial: does it really work?

Three glowing spells promise underwater superpowers. Before you trust your life to them, put them on trial.

  • New skill Enchanting gear for underwater
  • Level 4 · Legends of the Deep
  • Difficulty Intermediate
  • Mode Survival
  • Time 45–60 min
  • Ages 13+

What you’ll build

Three glowing spells promise underwater superpowers. Enchant a helmet and boots, then build an underwater race lane. Put each spell on trial with fair, timed tests, changing only one thing at a time, and crown the champion.

Finish line: Every sea spell has been put on trial and the champion stands on a podium with its winning time.

Bonus challenge: Put all three spells on one diver and race your old plain self. How many seconds does the full kit save on one lap?

You’ll need

  • An enchanting table
  • Lapis lazuli
  • A helmet and boots
  • A stopwatch
  • Enchanted books and an anvil

You choose

  • My enchanting tower's name
  • The spell I bet wins the trial
  • My race lane's theme

Stuck?

  • Didn't get the spell you wanted? Enchanting is random, so try enchanted books and an anvil instead.
  • Keep it fair: same lane, same depth, same pickaxe. Only change the gear you're testing.
  • Respiration and Aqua Affinity go on helmets; Depth Strider goes on boots.

For grown-ups

Get this mission

This mission is in Mission Pack 36. Each printable has the full steps, a Plan & Log page and a parent page.

Print one mission at a time. You never need to print everything.

Played on Minecraft Bedrock on iPad. Buttons can differ on other devices and versions.