Level 5 · Mysteries & Monsters
Mission 466
Shriek Strikes: The Rule That Keeps It Asleep
Badge: Strike Keeper
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Set your team's shriek rules and rehearse a decoy escape before the heist.
Shriekers are the city's alarm. Every shriek is a strike. Too many strikes and something huge climbs out.
- New skill Using snowballs as a decoy
- Level 5 · Mysteries & Monsters
- Difficulty Intermediate
- Mode Survival
- Time 30–40 min
- Ages 13+
What you’ll build
Before the heist, set your team's shriek rules: every shriek is a strike, and each strike means a set action. Then rehearse the escape trick at home: freeze, throw a snowball far away to draw the Warden off, and sneak out. Post the rules on a sign at the lookout so everyone reads them first.
Finish line: Your team's shriek rules are on a sign, and your freeze-throw-sneak escape is well practised.
Bonus challenge: Beat your escape drill record 3 times in a row. Then swap roles: you call the code word and your teammate has to escape.
You’ll need
- Snowballs
- Your spy map
- A sign
- A teammate (an experienced player)
You choose
- My team's code word for RETREAT
- Strikes before we retreat
- Who carries the snowballs
Stuck?
- Never fight the Warden. It's blind and follows vibrations, so a thrown snowball can lead it away.
- Collect snowballs by digging snow with a shovel. They stack, so bring a full stack.
- Rehearse until freeze, throw and sneak takes a few seconds. Panic is what gets agents caught.
For grown-ups
Get this mission
This mission is in Mission Pack 46. Each printable has the full steps, a Plan & Log page and a parent page.
Print one mission at a time. You never need to print everything.
Played on Minecraft Bedrock on iPad. Buttons can differ on other devices and versions.